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These talents are powerful boosts, and picking from this list happens only once in a blue moon when you level up, so choose carefully. The best talents for a Wayfarer are identical to that of a classic Ranger build.
Bartering: From non-combat, it doesn’t matter much what you pick, but Bartering is always a nice option to make sure you save money and have enough gold with you by the time you get to Arx. You also get more Physical Armor when using an armor-boosting skill or potion. Geomancer: Not the most popular choice of magical schools, but still incredibly powerful, you’ll harness the elements of oil and poison to fight off your enemies and gain extra Poison and Earth damage by 5%. Moreover, you’ll get to learn higher-level Huntsman skills.
Huntsman: High ground is key for a Wayfarer, and leveling up Huntsman grants you +5% damage when you shoot from a high ground spot. Ranged: This will up your damage with ranged weapons by 5% each time you level it up, and your Critical Chance by 1%. There’s quite a bit of freedom here to do as you please, but going the way the game intended a Wayfarer to be played, you’ll want to ensure you distribute your ability points between these four options. Intelligence: This is needed to boost the effectiveness of your Geomancer spells, but shouldn’t be prioritized over the first two. Finesse: An essential attribute for characters who prefer crossbows, Wayfarers will need to focus on Finesse to get the most damage out of their crossbows.
Wits: This will increase your initiative, which allows your Wayfarer to go first in a fight. The starting ones chosen by the game are quite nice and should be leveled up accordingly each time you gain attribute points from leveling up.
Making a powerful Wayfarer starts right off the bat with attributes.